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MAC-10 | SPRAY PAINT

Used the highpoly model from my other project to create a UV'd and textured lowpoly/gameready version.
The tri-count went from 137k down to 8681.
Modeled + rendered in Blender and baked + textured in Marmoset Toolbag 4.

Wireframe

Wireframe

Baked normal map and base color map

Baked normal map and base color map

Mixmap: AO, Roughness, Metalness

Mixmap: AO, Roughness, Metalness

3D Viewer with 4k textures | Texel density at this resolution is about 9.5 px/cm